Add shade and unshade buttons
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
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@ -304,15 +304,19 @@
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||||||
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|
||||||
<!-- shade icon -->
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<!-- shade icon -->
|
||||||
<draw_ops name="shade_focused">
|
<draw_ops name="shade_focused">
|
||||||
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
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||||||
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|
||||||
<draw_ops name="shade_focused_prelight">
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<draw_ops name="shade_focused_prelight">
|
||||||
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_focused_pressed">
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<draw_ops name="shade_focused_pressed">
|
||||||
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_unfocused">
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<draw_ops name="shade_unfocused">
|
||||||
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_unfocused_prelight">
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<draw_ops name="shade_unfocused_prelight">
|
||||||
|
@ -325,15 +329,19 @@
|
||||||
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|
||||||
<!-- unshade icon -->
|
<!-- unshade icon -->
|
||||||
<draw_ops name="unshade_focused">
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<draw_ops name="unshade_focused">
|
||||||
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_focused_prelight">
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<draw_ops name="unshade_focused_prelight">
|
||||||
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_focused_pressed">
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<draw_ops name="unshade_focused_pressed">
|
||||||
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_unfocused">
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<draw_ops name="unshade_unfocused">
|
||||||
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_unfocused_prelight">
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<draw_ops name="unshade_unfocused_prelight">
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||||||
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@ -316,15 +316,19 @@
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||||||
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|
||||||
<!-- shade icon -->
|
<!-- shade icon -->
|
||||||
<draw_ops name="shade_focused">
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<draw_ops name="shade_focused">
|
||||||
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_focused_prelight">
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<draw_ops name="shade_focused_prelight">
|
||||||
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_focused_pressed">
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<draw_ops name="shade_focused_pressed">
|
||||||
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_unfocused">
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<draw_ops name="shade_unfocused">
|
||||||
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="shade_unfocused_prelight">
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<draw_ops name="shade_unfocused_prelight">
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||||||
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@ -337,15 +341,19 @@
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||||||
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|
||||||
<!-- unshade icon -->
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<!-- unshade icon -->
|
||||||
<draw_ops name="unshade_focused">
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<draw_ops name="unshade_focused">
|
||||||
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_focused_prelight">
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<draw_ops name="unshade_focused_prelight">
|
||||||
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_focused_pressed">
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<draw_ops name="unshade_focused_pressed">
|
||||||
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_unfocused">
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<draw_ops name="unshade_unfocused">
|
||||||
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
|
||||||
</draw_ops>
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</draw_ops>
|
||||||
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|
||||||
<draw_ops name="unshade_unfocused_prelight">
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<draw_ops name="unshade_unfocused_prelight">
|
||||||
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|
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 191 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 194 B |
|
@ -1,4 +1,4 @@
|
||||||
#define shade_width 8
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#define shade_width 8
|
||||||
#define shade_height 8
|
#define shade_height 8
|
||||||
static unsigned char shade_bits[] = {
|
static unsigned char shade_bits[] = {
|
||||||
0x18, 0x3c, 0x7e, 0xff, 0x18, 0x18, 0x18, 0x18 };
|
0x18, 0x3c, 0x7e, 0xff, 0xdb, 0x18, 0x18, 0x18 };
|
||||||
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|
@ -1,4 +1,4 @@
|
||||||
#define shade_toggled_width 8
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#define shade_toggled_width 8
|
||||||
#define shade_toggled_height 8
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#define shade_toggled_height 8
|
||||||
static unsigned char shade_toggled_bits[] = {
|
static unsigned char shade_toggled_bits[] = {
|
||||||
0x18, 0x18, 0x18, 0x18, 0xff, 0x7e, 0x3c, 0x18 };
|
0x18, 0x18, 0x18, 0xdb, 0xff, 0x7e, 0x3c, 0x18 };
|
||||||
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BIN
unity/close.png
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
|
@ -1,23 +1,22 @@
|
||||||
/* XPM */
|
/* XPM */
|
||||||
static char * close_inactive_xpm[] = {
|
static char * close_inactive_xpm[] = {
|
||||||
"16 16 17 1",
|
"16 16 16 1",
|
||||||
" c None",
|
" c None",
|
||||||
". c #2D2D2D",
|
". c #2D2D2D",
|
||||||
"+ c #ADA9A8",
|
"+ c #AAAAAA",
|
||||||
"@ c #848181",
|
"@ c #828282",
|
||||||
"# c #3A3A3A",
|
"# c #3A3A3A",
|
||||||
"$ c #858383",
|
"$ c #848484",
|
||||||
"% c #A5A1A0",
|
"% c #A2A2A2",
|
||||||
"& c #484747",
|
"& c #474747",
|
||||||
"* c #3B3B3B",
|
"* c #3B3B3B",
|
||||||
"= c #A6A3A2",
|
"= c #A4A4A4",
|
||||||
"- c #A39F9D",
|
"- c #A0A0A0",
|
||||||
"; c #4C4B4B",
|
"; c #4B4B4B",
|
||||||
"> c #A29F9E",
|
"> c #A1A1A1",
|
||||||
", c #A3A09F",
|
", c #464646",
|
||||||
"' c #474646",
|
"' c #818181",
|
||||||
") c #83807F",
|
") c #383838",
|
||||||
"! c #383838",
|
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
|
@ -27,9 +26,9 @@ static char * close_inactive_xpm[] = {
|
||||||
"....*=+--+%#....",
|
"....*=+--+%#....",
|
||||||
".....;=++-&.....",
|
".....;=++-&.....",
|
||||||
".....;=++-&.....",
|
".....;=++-&.....",
|
||||||
"....*=+>>+%#....",
|
"....*=+--+%#....",
|
||||||
"....$+,'',+@....",
|
"....$+>,,>+@....",
|
||||||
"....+)!..!)+....",
|
"....+')..)'+....",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
|
|
|
@ -3,7 +3,7 @@ static char * hide_inactive_xpm[] = {
|
||||||
"16 16 3 1",
|
"16 16 3 1",
|
||||||
" c None",
|
" c None",
|
||||||
". c #2D2D2D",
|
". c #2D2D2D",
|
||||||
"+ c #ADA9A8",
|
"+ c #AAAAAA",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
|
|
|
@ -3,7 +3,7 @@ static char * maximize_inactive_xpm[] = {
|
||||||
"16 16 3 1",
|
"16 16 3 1",
|
||||||
" c None",
|
" c None",
|
||||||
". c #2D2D2D",
|
". c #2D2D2D",
|
||||||
"+ c #ADA9A8",
|
"+ c #AAAAAA",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
"................",
|
"................",
|
||||||
|
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_active_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #DBDBDB",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
"......++++......",
|
||||||
|
".....++++++.....",
|
||||||
|
"....++++++++....",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_inactive_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #AAAAAA",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
"......++++......",
|
||||||
|
".....++++++.....",
|
||||||
|
"....++++++++....",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_prelight_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #D64937",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
"......++++......",
|
||||||
|
".....++++++.....",
|
||||||
|
"....++++++++....",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_pressed_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #B44335",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
"......++++......",
|
||||||
|
".....++++++.....",
|
||||||
|
"....++++++++....",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_toggled_active_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #DBDBDB",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
"....++++++++....",
|
||||||
|
".....++++++.....",
|
||||||
|
"......++++......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_toggled_inactive_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #AAAAAA",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
"....++++++++....",
|
||||||
|
".....++++++.....",
|
||||||
|
"......++++......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_toggled_prelight_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #D64937",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
"....++++++++....",
|
||||||
|
".....++++++.....",
|
||||||
|
"......++++......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|
|
@ -0,0 +1,22 @@
|
||||||
|
/* XPM */
|
||||||
|
static char * shade_toggled_pressed_xpm[] = {
|
||||||
|
"16 16 3 1",
|
||||||
|
" c None",
|
||||||
|
". c #2D2D2D",
|
||||||
|
"+ c #B44335",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
".......++.......",
|
||||||
|
"...+++.++.+++...",
|
||||||
|
"....++++++++....",
|
||||||
|
".....++++++.....",
|
||||||
|
"......++++......",
|
||||||
|
".......++.......",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................",
|
||||||
|
"................"};
|