Add shade and unshade buttons
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
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@ -304,15 +304,19 @@
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<!-- shade icon -->
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<draw_ops name="shade_focused">
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_prelight">
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_pressed">
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused">
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused_prelight">
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@ -325,15 +329,19 @@
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<!-- unshade icon -->
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<draw_ops name="unshade_focused">
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_prelight">
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_pressed">
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused">
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused_prelight">
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@ -316,15 +316,19 @@
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<!-- shade icon -->
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<draw_ops name="shade_focused">
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_prelight">
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_pressed">
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused">
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused_prelight">
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@ -337,15 +341,19 @@
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<!-- unshade icon -->
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<draw_ops name="unshade_focused">
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_prelight">
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_pressed">
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused">
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused_prelight">
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Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 191 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 194 B |
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@ -1,4 +1,4 @@
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#define shade_width 8
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#define shade_height 8
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static unsigned char shade_bits[] = {
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0x18, 0x3c, 0x7e, 0xff, 0x18, 0x18, 0x18, 0x18 };
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0x18, 0x3c, 0x7e, 0xff, 0xdb, 0x18, 0x18, 0x18 };
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@ -1,4 +1,4 @@
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#define shade_toggled_width 8
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#define shade_toggled_height 8
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static unsigned char shade_toggled_bits[] = {
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0x18, 0x18, 0x18, 0x18, 0xff, 0x7e, 0x3c, 0x18 };
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0x18, 0x18, 0x18, 0xdb, 0xff, 0x7e, 0x3c, 0x18 };
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BIN
unity/close.png
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
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@ -1,23 +1,22 @@
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/* XPM */
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static char * close_inactive_xpm[] = {
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"16 16 17 1",
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"16 16 16 1",
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" c None",
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". c #2D2D2D",
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"+ c #ADA9A8",
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"@ c #848181",
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"+ c #AAAAAA",
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"@ c #828282",
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"# c #3A3A3A",
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"$ c #858383",
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"% c #A5A1A0",
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"& c #484747",
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"$ c #848484",
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"% c #A2A2A2",
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"& c #474747",
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"* c #3B3B3B",
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"= c #A6A3A2",
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"- c #A39F9D",
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"; c #4C4B4B",
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"> c #A29F9E",
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", c #A3A09F",
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"' c #474646",
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") c #83807F",
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"! c #383838",
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"= c #A4A4A4",
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"- c #A0A0A0",
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"; c #4B4B4B",
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"> c #A1A1A1",
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", c #464646",
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"' c #818181",
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") c #383838",
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"................",
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"................",
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"................",
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@ -27,9 +26,9 @@ static char * close_inactive_xpm[] = {
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"....*=+--+%#....",
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".....;=++-&.....",
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".....;=++-&.....",
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"....*=+>>+%#....",
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"....$+,'',+@....",
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"....+)!..!)+....",
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"....*=+--+%#....",
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"....$+>,,>+@....",
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"....+')..)'+....",
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"................",
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"................",
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"................",
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@ -3,7 +3,7 @@ static char * hide_inactive_xpm[] = {
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"16 16 3 1",
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" c None",
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". c #2D2D2D",
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"+ c #ADA9A8",
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"+ c #AAAAAA",
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"................",
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"................",
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"................",
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@ -3,7 +3,7 @@ static char * maximize_inactive_xpm[] = {
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"16 16 3 1",
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" c None",
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". c #2D2D2D",
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"+ c #ADA9A8",
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"+ c #AAAAAA",
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"................",
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"................",
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"................",
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@ -0,0 +1,22 @@
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/* XPM */
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static char * shade_active_xpm[] = {
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"16 16 3 1",
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" c None",
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". c #2D2D2D",
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"+ c #DBDBDB",
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"................",
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"................",
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"................",
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"................",
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".......++.......",
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"......++++......",
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".....++++++.....",
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"....++++++++....",
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||||
"...+++.++.+++...",
|
||||
".......++.......",
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".......++.......",
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".......++.......",
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"................",
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"................",
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"................",
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"................"};
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@ -0,0 +1,22 @@
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/* XPM */
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static char * shade_inactive_xpm[] = {
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"16 16 3 1",
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" c None",
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". c #2D2D2D",
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"+ c #AAAAAA",
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"................",
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"................",
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"................",
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"................",
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||||
".......++.......",
|
||||
"......++++......",
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||||
".....++++++.....",
|
||||
"....++++++++....",
|
||||
"...+++.++.+++...",
|
||||
".......++.......",
|
||||
".......++.......",
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||||
".......++.......",
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||||
"................",
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"................",
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"................",
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"................"};
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@ -0,0 +1,22 @@
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/* XPM */
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static char * shade_prelight_xpm[] = {
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"16 16 3 1",
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" c None",
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". c #2D2D2D",
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"+ c #D64937",
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||||
"................",
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||||
"................",
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||||
"................",
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||||
"................",
|
||||
".......++.......",
|
||||
"......++++......",
|
||||
".....++++++.....",
|
||||
"....++++++++....",
|
||||
"...+++.++.+++...",
|
||||
".......++.......",
|
||||
".......++.......",
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".......++.......",
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"................",
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"................",
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"................",
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"................"};
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@ -0,0 +1,22 @@
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/* XPM */
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static char * shade_pressed_xpm[] = {
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"16 16 3 1",
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||||
" c None",
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". c #2D2D2D",
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"+ c #B44335",
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"................",
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||||
"................",
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"................",
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"................",
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||||
".......++.......",
|
||||
"......++++......",
|
||||
".....++++++.....",
|
||||
"....++++++++....",
|
||||
"...+++.++.+++...",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"};
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@ -0,0 +1,22 @@
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/* XPM */
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||||
static char * shade_toggled_active_xpm[] = {
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"16 16 3 1",
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||||
" c None",
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||||
". c #2D2D2D",
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||||
"+ c #DBDBDB",
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||||
"................",
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||||
"................",
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"................",
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||||
"................",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
"...+++.++.+++...",
|
||||
"....++++++++....",
|
||||
".....++++++.....",
|
||||
"......++++......",
|
||||
".......++.......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"};
|
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@ -0,0 +1,22 @@
|
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/* XPM */
|
||||
static char * shade_toggled_inactive_xpm[] = {
|
||||
"16 16 3 1",
|
||||
" c None",
|
||||
". c #2D2D2D",
|
||||
"+ c #AAAAAA",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
"...+++.++.+++...",
|
||||
"....++++++++....",
|
||||
".....++++++.....",
|
||||
"......++++......",
|
||||
".......++.......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"};
|
|
@ -0,0 +1,22 @@
|
|||
/* XPM */
|
||||
static char * shade_toggled_prelight_xpm[] = {
|
||||
"16 16 3 1",
|
||||
" c None",
|
||||
". c #2D2D2D",
|
||||
"+ c #D64937",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
"...+++.++.+++...",
|
||||
"....++++++++....",
|
||||
".....++++++.....",
|
||||
"......++++......",
|
||||
".......++.......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"};
|
|
@ -0,0 +1,22 @@
|
|||
/* XPM */
|
||||
static char * shade_toggled_pressed_xpm[] = {
|
||||
"16 16 3 1",
|
||||
" c None",
|
||||
". c #2D2D2D",
|
||||
"+ c #B44335",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
".......++.......",
|
||||
"...+++.++.+++...",
|
||||
"....++++++++....",
|
||||
".....++++++.....",
|
||||
"......++++......",
|
||||
".......++.......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"};
|