added the key to reveal a box and zones without mines

master
kirbylife 2019-06-18 13:45:28 -05:00
parent c523141603
commit 55b90b248f
1 changed files with 58 additions and 0 deletions

View File

@ -58,6 +58,20 @@ fn gen_game(mut counter: i32) -> [[i8; COLUMNS]; ROWS] {
game game
} }
fn reveal(pivot: [usize; 2], mut board: [[char; COLUMNS]; ROWS], game: [[i8; COLUMNS]; ROWS]) -> [[char; COLUMNS]; ROWS] {
// recursively, reveals the zones of the board without mines
let [row, column] = pivot;
if game[row][column] != 0 && game[row][column] != -1 {
board[row][column] = format!("{}", game[row][column]).chars().next().unwrap();
}
if game[row][column] == 0 && board[row][column] == '-' {
board[row][column] = format!("{}", game[row][column]).chars().next().unwrap();
for tmp_pivot in get_arround(pivot) {
board = reveal(tmp_pivot, board, game);
}
}
board
}
fn main() { fn main() {
let mut running = true; let mut running = true;
@ -125,6 +139,50 @@ fn main() {
board[pivot[0]][pivot[1]] = '#'; board[pivot[0]][pivot[1]] = '#';
} }
} }
else if ch == ' ' as i32 {
// Reveal a box
if board[pivot[0]][pivot[1]] == '-' && game[pivot[0]][pivot[1]] == 0 {
// If a box with a 0 is revealed, the entire area around it is revealed
board = reveal(pivot, board, game);
}
else if board[pivot[0]][pivot[1]] == '-' && game[pivot[0]][pivot[1]] != -1 {
// If a box with a value other than 0 and -1 is revealed, only that box is revealed
board[pivot[0]][pivot[1]] = format!("{}", game[pivot[0]][pivot[1]]).chars().next().unwrap();
}
else if board[pivot[0]][pivot[1]] != '#' && game[pivot[0]][pivot[1]] != 0 && game[pivot[0]][pivot[1]] != -1 {
// If space is pressed in a box already revealed, its neighboring cells are revealed
let mut count = 0;
for [r, c] in get_arround(pivot) {
if board[r][c] == '#' {
count += 1;
}
}
if count == game[pivot[0]][pivot[1]] {
// It's only relieved if the number of boxes around it has already been flagged
for [r, c] in get_arround(pivot) {
if board[r][c] != '#' && game[r][c] == -1 {
// If a flag was in an incorrect box, the game is over
print!("Game Over");
running = false;
break;
}
else if board[r][c] != '#' && game[r][c] != 0 {
board[r][c] = format!("{}", game[r][c]).chars().next().unwrap();
}
else if game[r][c] == 0 {
// If a box around it had a 0, that whole area is revealed
board = reveal([r, c], board, game);
}
}
}
}
else if board[pivot[0]][pivot[1]] == '-' && game[pivot[0]][pivot[1]] == -1 {
// If a box with a mine is revealed, the game is over
print!("Game over");
break;
}
}
else if ch == 'q' as i32 || ch == 'Q' as i32 { else if ch == 'q' as i32 || ch == 'Q' as i32 {
// if you press q, the game ends // if you press q, the game ends
break; break;