added game generator and key to flag the boxes

master
kirbylife 2019-06-18 13:41:33 -05:00
parent 26632ddb4d
commit c523141603
1 changed files with 58 additions and 1 deletions

View File

@ -5,17 +5,64 @@ license: GPLv2
extern crate ncurses; extern crate ncurses;
extern crate rand;
use ncurses::*; use ncurses::*;
use rand::Rng;
use std::collections::LinkedList;
const ROWS: usize = 15; const ROWS: usize = 15;
const COLUMNS: usize = 10; const COLUMNS: usize = 10;
const MINES: i32 = ((ROWS * COLUMNS) as i32 * 20 / 100); const MINES: i32 = ((ROWS * COLUMNS) as i32 * 20 / 100);
fn get_arround(pivot: [usize; 2]) -> LinkedList<[usize; 2]> {
// Returns a list with the coordinates around the pivot ignoring the ones that come off the board
let mut list: LinkedList<[usize; 2]> = LinkedList::new();
for r in (pivot[0] as i32 - 1)..(pivot[0] as i32 + 2) {
for c in (pivot[1] as i32- 1)..(pivot[1] as i32 + 2) {
if r >= 0 && r < ROWS as i32 && c >= 0 && c < COLUMNS as i32 {
list.push_front([r as usize,c as usize]);
}
}
}
list
}
fn gen_game(mut counter: i32) -> [[i8; COLUMNS]; ROWS] {
// returns a matrix with a board already with the mines placed at random
// -1: box with mine
// 0-8: box without mine
let mut rng = rand::thread_rng();
let mut game = [[0 as i8; COLUMNS]; ROWS];
while counter != 0 {
let rnd_row = rng.gen_range(0, ROWS);
let rnd_column = rng.gen_range(0, COLUMNS);
if game[rnd_row][rnd_column] == 0 {
game[rnd_row][rnd_column] = -1;
counter -= 1;
}
}
for (i, row) in game.clone().iter().enumerate() {
for (j, item) in row.iter().enumerate() {
if item != &-1 {
let mut counter: i8 = 0;
for x in get_arround([i, j]).iter() {
if game[x[0] as usize][x[1] as usize] == -1 {
counter += 1;
}
}
game[i][j] = counter;
}
}
}
game
}
fn main() { fn main() {
let mut running = true; let mut running = true;
let mut board = [['-'; COLUMNS]; ROWS]; let mut board = [['-'; COLUMNS]; ROWS];
let game = gen_game(MINES);
let mut pivot = [0 as usize; 2]; let mut pivot = [0 as usize; 2];
initscr(); initscr();
raw(); raw();
@ -43,6 +90,7 @@ fn main() {
}; };
addstr("\n"); addstr("\n");
} }
addstr(format!("{} - {}\n", pivot[0], pivot[1]).as_ref());
let ch = getch(); let ch = getch();
if ch == KEY_UP { if ch == KEY_UP {
// Go up // Go up
@ -68,7 +116,16 @@ fn main() {
pivot[1] += 1; pivot[1] += 1;
} }
} }
else if ch == 'q' as i32 || ch == 'Q' as i32 { else if ch == 'f' as i32 || ch == 'F' as i32 {
// Flag a box with possibly a mine
if board[pivot[0]][pivot[1]] == '#' {
board[pivot[0]][pivot[1]] = '-';
}
else if board[pivot[0]][pivot[1]] == '-' {
board[pivot[0]][pivot[1]] = '#';
}
}
else if ch == 'q' as i32 || ch == 'Q' as i32 {
// if you press q, the game ends // if you press q, the game ends
break; break;
} }