added game generator and key to flag the boxes
parent
26632ddb4d
commit
c523141603
59
src/main.rs
59
src/main.rs
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@ -5,17 +5,64 @@ license: GPLv2
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extern crate ncurses;
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extern crate ncurses;
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extern crate rand;
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use ncurses::*;
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use ncurses::*;
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use rand::Rng;
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use std::collections::LinkedList;
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const ROWS: usize = 15;
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const ROWS: usize = 15;
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const COLUMNS: usize = 10;
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const COLUMNS: usize = 10;
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const MINES: i32 = ((ROWS * COLUMNS) as i32 * 20 / 100);
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const MINES: i32 = ((ROWS * COLUMNS) as i32 * 20 / 100);
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fn get_arround(pivot: [usize; 2]) -> LinkedList<[usize; 2]> {
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// Returns a list with the coordinates around the pivot ignoring the ones that come off the board
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let mut list: LinkedList<[usize; 2]> = LinkedList::new();
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for r in (pivot[0] as i32 - 1)..(pivot[0] as i32 + 2) {
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for c in (pivot[1] as i32- 1)..(pivot[1] as i32 + 2) {
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if r >= 0 && r < ROWS as i32 && c >= 0 && c < COLUMNS as i32 {
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list.push_front([r as usize,c as usize]);
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}
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}
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}
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list
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}
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fn gen_game(mut counter: i32) -> [[i8; COLUMNS]; ROWS] {
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// returns a matrix with a board already with the mines placed at random
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// -1: box with mine
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// 0-8: box without mine
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let mut rng = rand::thread_rng();
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let mut game = [[0 as i8; COLUMNS]; ROWS];
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while counter != 0 {
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let rnd_row = rng.gen_range(0, ROWS);
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let rnd_column = rng.gen_range(0, COLUMNS);
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if game[rnd_row][rnd_column] == 0 {
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game[rnd_row][rnd_column] = -1;
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counter -= 1;
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}
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}
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for (i, row) in game.clone().iter().enumerate() {
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for (j, item) in row.iter().enumerate() {
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if item != &-1 {
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let mut counter: i8 = 0;
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for x in get_arround([i, j]).iter() {
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if game[x[0] as usize][x[1] as usize] == -1 {
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counter += 1;
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}
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}
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game[i][j] = counter;
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}
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}
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}
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game
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}
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fn main() {
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fn main() {
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let mut running = true;
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let mut running = true;
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let mut board = [['-'; COLUMNS]; ROWS];
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let mut board = [['-'; COLUMNS]; ROWS];
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let game = gen_game(MINES);
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let mut pivot = [0 as usize; 2];
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let mut pivot = [0 as usize; 2];
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initscr();
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initscr();
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raw();
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raw();
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@ -43,6 +90,7 @@ fn main() {
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};
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};
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addstr("\n");
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addstr("\n");
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}
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}
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addstr(format!("{} - {}\n", pivot[0], pivot[1]).as_ref());
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let ch = getch();
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let ch = getch();
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if ch == KEY_UP {
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if ch == KEY_UP {
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// Go up
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// Go up
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@ -68,7 +116,16 @@ fn main() {
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pivot[1] += 1;
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pivot[1] += 1;
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}
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}
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}
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}
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else if ch == 'q' as i32 || ch == 'Q' as i32 {
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else if ch == 'f' as i32 || ch == 'F' as i32 {
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// Flag a box with possibly a mine
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if board[pivot[0]][pivot[1]] == '#' {
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board[pivot[0]][pivot[1]] = '-';
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}
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else if board[pivot[0]][pivot[1]] == '-' {
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board[pivot[0]][pivot[1]] = '#';
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}
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}
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else if ch == 'q' as i32 || ch == 'Q' as i32 {
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// if you press q, the game ends
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// if you press q, the game ends
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break;
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break;
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}
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}
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